
DATACUBE We'll make this one easy for you. You activate the keypad with the right mouse button, just like you activate a datacube or any object in the world. Right-click on the datacube to read the contents, then type the code into the keypad. The code to the door has been stored in that datacube. Some doors have an infinite strength and an infinite lock strength.

The Lock Strength tells you how many lockpicks will be required to pick the lock. The Door Strength tells you how much damage a door takes before being destroyed. At higher skill levels, you won't need as much time or lockpick resources to pick a lock. Just be patient and remember your training. Lock-picking takes time and expends the self-assembling resources of modern lockpicks. Now pick up the lockpick and use it to open the door. One of them's indestructible, but the other contain things you might find useful. Now pick up a weapon and try to break open those crates. On a typical mission, a UNATCO agent's objectives are logged electronically so that he can stay on-task at all times.

Press F2 to view your current goals and any notes you may decide to take.
